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- on mouseUp
- global scrmode, itemno, offx, offy
- set itemno to the castNum of sprite 1
- set w to float(the width of cast itemno)
- set ww to float(the width of sprite 1)
- set scr to float(1) / (ww / w)
- set offx to (the locH of sprite 1 - the mouseH) * scr
- set offy to (the locV of sprite 1 - the mouseV) * scr
- play frame "Zoom"
- end
-